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CURRICULUM VITAE

Education

(2017) BA, Studio Art, University of California-Santa Cruz, Santa Cruz, CA

 

Projects

2016-2017 General Artist, Dragon Crash, Santa Cruz, CA

 Concept art, 3D modeling, and texturing

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2016-2017 Co-Lead Artist, Children of Osi, Santa Cruz, CA

Concept art and 2D asset design

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2016 Artist, Interrogation, The Game, Santa Cruz, CA

Concept art, 2D asset design, 2D animation, and UI design

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2016 Lead Artist, Birds at Arms, Santa Cruz, CA

Concept art, 2D asset design, and 2D animation

Second Place Award for Technical Achievement, The Sammy Awards 2016​​

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2014 Artist, Cocooned, Santa Cruz, CA

2D asset design and 2D animation

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2013 Lead Artist, Project Playground

Concept art

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Programs and Technical Skills

Adobe Photoshop, Illustrator, Animate, After Effects

Autodesk Maya

Blender

3D-Coat

Unreal Engine 4

Unity

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Awards

2017 Honorary Award for Technical Achievement, The Sammy Awards​​​, University of California-Santa Cruz, Santa Cruz, CA

2016 Second Place Award for Technical Achievement, The Sammy Awards​​​, University of California-Santa Cruz, Santa Cruz, CA

2015 Dean’s Honor Award, University of California-Santa Cruz, Santa Cruz, CA

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Workshops

2017 “Queers in Gaming,” Gender and Sexuality in Games, Diversity in Games, Santa Cruz, CA, February 8.

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Professional Organizations

International Game Developers Association

Theta Pi Sigma, Alpha Chapter

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Travel/Foreign Languages Spoken

Basic conversational Japanese.  Traveled to Tokyo, Osaka, Kyoto, and Shiga, Japan, in 2015.

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References available upon request.

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