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CURRICULUM VITAE

Education

(2017) BA, Studio Art, University of California-Santa Cruz, Santa Cruz, CA

 

Projects

2016-2017 General Artist, Dragon Crash, Santa Cruz, CA

 Concept art, 3D modeling, and texturing

2016-2017 Co-Lead Artist, Children of Osi, Santa Cruz, CA

Concept art and 2D asset design

2016 Artist, Interrogation, The Game, Santa Cruz, CA

Concept art, 2D asset design, 2D animation, and UI design

2016 Lead Artist, Birds at Arms, Santa Cruz, CA

Concept art, 2D asset design, and 2D animation

Second Place Award for Technical Achievement, The Sammy Awards 2016​​

2014 Artist, Cocooned, Santa Cruz, CA

2D asset design and 2D animation

2013 Lead Artist, Project Playground

Concept art

Programs and Technical Skills

Adobe Photoshop, Illustrator, Animate, After Effects

Autodesk Maya

Blender

3D-Coat

Unreal Engine 4

Unity

Awards

2017 Honorary Award for Technical Achievement, The Sammy Awards​​​, University of California-Santa Cruz, Santa Cruz, CA

2016 Second Place Award for Technical Achievement, The Sammy Awards​​​, University of California-Santa Cruz, Santa Cruz, CA

2015 Dean’s Honor Award, University of California-Santa Cruz, Santa Cruz, CA

Workshops

2017 “Queers in Gaming,” Gender and Sexuality in Games, Diversity in Games, Santa Cruz, CA, February 8.

Professional Organizations

International Game Developers Association

Theta Pi Sigma, Alpha Chapter

Travel/Foreign Languages Spoken

Basic conversational Japanese.  Traveled to Tokyo, Osaka, Kyoto, and Shiga, Japan, in 2015.

References available upon request.

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