CURRICULUM VITAE
Education
(2017) BA, Studio Art, University of California-Santa Cruz, Santa Cruz, CA
Projects
2016-2017 General Artist, Dragon Crash, Santa Cruz, CA
Concept art, 3D modeling, and texturing
2016-2017 Co-Lead Artist, Children of Osi, Santa Cruz, CA
Concept art and 2D asset design
2016 Artist, Interrogation, The Game, Santa Cruz, CA
Concept art, 2D asset design, 2D animation, and UI design
2016 Lead Artist, Birds at Arms, Santa Cruz, CA
Concept art, 2D asset design, and 2D animation
Second Place Award for Technical Achievement, The Sammy Awards 2016
2014 Artist, Cocooned, Santa Cruz, CA
2D asset design and 2D animation
2013 Lead Artist, Project Playground
Concept art
Programs and Technical Skills
Adobe Photoshop, Illustrator, Animate, After Effects
Autodesk Maya
Blender
3D-Coat
Unreal Engine 4
Unity
Awards
2017 Honorary Award for Technical Achievement, The Sammy Awards, University of California-Santa Cruz, Santa Cruz, CA
2016 Second Place Award for Technical Achievement, The Sammy Awards, University of California-Santa Cruz, Santa Cruz, CA
2015 Dean’s Honor Award, University of California-Santa Cruz, Santa Cruz, CA
Workshops
2017 “Queers in Gaming,” Gender and Sexuality in Games, Diversity in Games, Santa Cruz, CA, February 8.
Professional Organizations
International Game Developers Association
Theta Pi Sigma, Alpha Chapter
Travel/Foreign Languages Spoken
Basic conversational Japanese. Traveled to Tokyo, Osaka, Kyoto, and Shiga, Japan, in 2015.
References available upon request.