CURRICULUM VITAE
Education
(2017) BA, Studio Art, University of California-Santa Cruz, Santa Cruz, CA
Projects
2016-2017 General Artist, Dragon Crash, Santa Cruz, CA
Concept art, 3D modeling, and texturing
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2016-2017 Co-Lead Artist, Children of Osi, Santa Cruz, CA
Concept art and 2D asset design
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2016 Artist, Interrogation, The Game, Santa Cruz, CA
Concept art, 2D asset design, 2D animation, and UI design
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2016 Lead Artist, Birds at Arms, Santa Cruz, CA
Concept art, 2D asset design, and 2D animation
Second Place Award for Technical Achievement, The Sammy Awards 2016​​
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2014 Artist, Cocooned, Santa Cruz, CA
2D asset design and 2D animation
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2013 Lead Artist, Project Playground
Concept art
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Programs and Technical Skills
Adobe Photoshop, Illustrator, Animate, After Effects
Autodesk Maya
Blender
3D-Coat
Unreal Engine 4
Unity
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Awards
2017 Honorary Award for Technical Achievement, The Sammy Awards​​​, University of California-Santa Cruz, Santa Cruz, CA
2016 Second Place Award for Technical Achievement, The Sammy Awards​​​, University of California-Santa Cruz, Santa Cruz, CA
2015 Dean’s Honor Award, University of California-Santa Cruz, Santa Cruz, CA
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Workshops
2017 “Queers in Gaming,” Gender and Sexuality in Games, Diversity in Games, Santa Cruz, CA, February 8.
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Professional Organizations
International Game Developers Association
Theta Pi Sigma, Alpha Chapter
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Travel/Foreign Languages Spoken
Basic conversational Japanese. Traveled to Tokyo, Osaka, Kyoto, and Shiga, Japan, in 2015.
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References available upon request.